|
Next to the Picts, in the broad valley of Zingg, protected by great
mountains, a nameless band of primitives, tentatively classified
as akin to the Shemites, has evolved an advanced agricultural system
and existence.
Another factor has added to the impetus of Hyborian drift. A tribe
of that race has discovered the use of stone in building, and the
first Hyborian kingdom has come into being--the rude and barbaric
kingdom of Hyperborea, which had its beginning in a crude fortress
of boulders heaped to repel tribal attack. The people of this tribe
soon abandoned their horse-hide tents for stone houses, crudely
but mightily built, and thus protected, they grew strong. There
are few more dramatic events in history than the rise of the rude,
fierce kingdom of Hyperborea, whose people turned abruptly from
their nomadic life to rear dwellings of naked stone, surrounded
by cyclopean walls--a race scarcely emerged from the polished stone
age, who had by a freak of chance, learned the first rude principles
of architecture.
The rise of this kingdom drove forth many other tribes, for, defeated
in the war, or refusing to become tributary to their castle-dwelling
kinsmen, many clans set forth on long treks that took them halfway
around the world. And already the more northern tribes are beginning
to be harried by gigantic blond savages, not much more advanced
than ape-men.
The tale of the next thousand years is the tale of the rise of
the Hyborians, whose warlike tribes dominate the western world.
Rude kingdoms are taking shape. The tawny-haired invaders have encountered
the Picts, driving them into the barren lands of the west. To the
northwest, the descendants of the Atlanteans, climbing unaided from
apedom into primitive savagery, have not yet met the conquerors.
Far to the east the Lemurians are evolving a strange semi-civilization
of their own. To the south the Hyborians have founded the kingdom
of Koth, on the borders of those pastoral countries known as the
Lands of Shem, and the savages of those lands, partly through contact
with the Hyborians, partly through contact with the Stygians who
have ravaged them for centuries, are emerging from barbarism. The
blond savages of the far north have grown in power and numbers so
that the northern Hyborian tribes move southward, driving their
kindred clans before them. The ancient kingdom of Hyperborea is
overthrown by one of these northern tribes, which, however, retains
the old name. Southeast of Hyperborea a kingdom of the Zhemri has
come into being, under the name of Zamora. To the southwest, a tribe
of Picts have invaded the fertile valley of Zingg, conquered the
agricultural people there, and settled among them. This mixed race
was in turn conquered later by a roving tribe of Hybori, and from
these mingled elements came the kingdom of Zingara.
Five hundred years later the kingdoms of the world are clearly
defined. The kingdoms of the Hyborians--Aquilonia, Nemedia, Brythunia,
Hyperborea, Koth, Ophir, Argos, Corinthia, and one known as the
Border Kingdom--dominate the western world. Zamora lies to the east,
and Zingara to the southwest of these kingdoms--people alike in
darkness of complexion and exotic habits, but otherwise unrelated.
Far to the south sleeps Stygia, untouched by foreign invasion, but
the peoples of Shem have exchanged the Stygian yoke for the less
galling one of Koth.
The dusky masters have been driven south of the great river Styx,
Nilus, or Nile, which, flowing north from the shadowy hinterlands,
turns almost at right angles and flows almost due west through the
pastoral meadowlands of Shem, to empty into the great sea. North
of Aquilonia, the western-most Hyborian kingdom, are the Cimmerians,
ferocious savages, untamed by the invaders, but advancing rapidly
because of contact with them; they are the descendants of the Atlanteans,
now progressing more steadily than their old enemies the Picts,
who dwell in the wilderness west of Aquilonia.
Another five centuries and the Hybori peoples are the possessors
of a civilization so virile that contact with it virtually snatched
out of the wallow of savagery such tribes as it touched. The most
powerful kingdom is Aquilonia, but others vie with it in strength
and mixed race; the nearest to the ancient root-stock are the Gundermen
of Gunderland, a northern province of Aquilonia. But this mixing
has not weakened the race. They are supreme in the western world,
though the barbarians of the wastelands are growing in strength.
In the north, golden-haired, blue-eyed barbarians, descendants
of the blond arctic savages, have driven the remaining Hyborian
tribes out of the snow countries, except the ancient kingdom of
Hyperborea, which resists their onslaught. Their country is called
Nordheim, and they are divided into the red-haired Vanir of Vanaheim,
and the yellow-haired AEsir of Asgard.
Now the Lemurians enter history again as Hyrkanians. Through the
centuries they have pushed steadily westward, and now a tribe skirts
the southern end of the great inland sea--Vilayet--and establishes
the kingdom of Turan on the southwestern shore. Between the inland
sea and the eastern borders of the native kingdoms lie vast expanses
of steppes and in the extreme north and extreme south, deserts.
The non-Hyrkanian dwellers of these territories are scattered and
pastoral, unclassified in the north, Shemitish in the south, aboriginal,
with a thin strain of Hyborian blood from wandering conquerors.
Toward the latter part of the period other Hyrkanian clans push
westward, around the northern extremity of the inland sea, and clash
with the eastern outposts of the Hyperboreans.
Glance briefly at the peoples of that age. The dominant of Hyborians
are no longer uniformly tawny-haired and grey-eyed. They have mixed
with other races. There is a strong Shemitish, even a Stygian strain
among the peoples of Koth, and to a lesser extent, of Argos, while
in the case of the latter, admixture with the Zingarans has been
more extensive than with the Shemites. The eastern Brythunians have
intermarried with the dark-skinned Zamorians, and the people of
southern Aquilonia have mixed with the brown Zingarans until black
hair and brown eyes are the dominant type hi Poitain, the southern-most
province. The ancient kingdom of Hyperborea is more aloof than the
others, yet there is alien blood in plenty in its veins, from the
capture of foreign women--Hyrkanians, AEsir and Zamorians. Only
in the province of Gunderland, where the people keep no slaves,
is the pure Hyborian stock found unblemished. But the barbarians
have kept their bloodstream pure; the Cimmerians are tall and powerful,
with dark hair and blue or grey eyes. The people of Nordheim are
of similar build, but with white skins, blue eyes and golden or
red hair. The Picts are of the same type as they always were--short,
very dark, with black eyes and hair. The Hyrkanians are dark and
generally tall and slender, though a squat slant-eyed type is more
and more common among them, resulting from mixture with a curious
race of intelligent, though stunted, aborigines, conquered by them
among the mountains east of Vilayet, on their westward drift. The
Shemites are generally of medium height, though sometimes when mixed
with Stygian blood, gigantic, broadly and strongly built, with hook
noses, dark eyes and blue-black hair. The Stygians are tall and
well made, dusky, straight-featured--at least the ruling classes
are of that type. The lower classes are a down-trodden, mongrel
horde, a mixture of negroid, Stygian, Shemitish, even Hyborian bloods.
South of Stygia are the vast black kingdoms of the Amazons, the
Kushites, the Atlaians and the hybrid empire of Zembabwei.
Between Aquilonia and the Pictish wilderness lie the Bossonian
marches, peopled by descendants of an aboriginal race, conquered
by a tribe of Hyborians, early in the first ages of the Hyborian
drift. This mixed people never attained the civilization of the
purer Hyborians, and was pushed by them to the very fringe of the
civilized world. The Bossonians are of medium height and complexion,
their eyes brown or grey, and they are mesocephalic. They live mainly
by agriculture, in large walled villages, and are part of the Aquilonian
kingdom. Their marches extend from the Border kingdom in the north
to Zingara in the southwest, forming a bulwark for Aquilonia against
both the Cimmerians and the Picts. They are stubborn defensive fighters,
and centuries of warfare against northern and western barbarians
have caused them to evolve a type of defense almost impregnable
against direct attack.
Five hundred years laters the Hyborian civilization was swept away.
Its fall was unique in that it was not brought about by internal
decay, but by the growing power of the barbarian nations and the
Hyrkanians. The Hyborian peoples were overthrown while their vigorous
culture was in its prime.
Yet it was Aquilonia's greed which brought about that overthrow,
though indirectly. Wishing to extend their empire, her kings made
war on their neighbors. Zingara, Argos and Ophir were annexed outright,
with the western cities of Shem, which had, with their more eastern
kindred, recently thrown off the yoke of Koth. Koth itself, with
Corinthia and the eastern Shemitish tribes, was forced to pay Aquilonia
tribute and lend aid in wars. An ancient feud had existed between
Aquilonia and Hyperborea, and the latter now marched to meet the
armies of her western rival. The plains of the Border Kingdom were
the scene of a great and savage battle, in which the northern hosts
were utterly defeated, and retreated into their snowy fastnesses,
whither the victorious Aquilonians did not pursue them. Nemedia,
which had successfully resisted the western kingdom for centuries,
now drew Brythunia and Zamora, and secretly, Koth, into an alliance
which bade fair to crush the rising empire. But before their armies
could join battle, a new enemy appeared in the east, as the Hyrkanians
made their first real thrust at the western world. Reinforced by
adventurers from east of Vilayet, the riders of Turan swept over
Zamora, devastated eastern Corinthia, and were met on the plains
of Brythunia by the Aquilonians who defeated them and hurled them
flying eastward. But the back of the alliance was broken, and Nemedia
took the defensive in future wars, aided occasionally by Brythunia
and Hyperborea, and, secretly, as usual, by Koth. This defeat of
the Hyrkanians showed the nations the real power of the western
kingdom, whose splendid armies were augmented by mercenaries, many
of them recruited among the alien Zingarans, and the barbaric Picts
and Shemites. Zamora was reconquered from the Hyrkanians, but the
people discovered that they had merely exchanged an eastern master
for a western master. Aquilonian soldiers were quartered there,
not only to protect the ravaged country, but also to keep the people
in subjection. The Hyrkanians were not convinced; three more invasions
burst upon the Zamorian borders, and the Lands of Shem, and were
hurled back by the Aquilonians, though the Turanian armies grew
larger as hordes of steel-clad riders rode out of the east, skirting
the southern extremity of the inland sea.
But it was in the west that a power was growing destined to throw
down the kings of Aquilonia from their high places. In the north
there was incessant bickering along the Cimmerian borders between
the black-haired warriors and the Nordheimir; and the AEsir, between
wars with the Vanir, assailed Hyperborea and pushed back the frontier,
destroying city after city. The Cimmerians also fought the Picts
and Bossonians impartially, and several times raided into Aquilbnia
itself, but their wars were less invasions than mere plundering
forays.
But the Picts were growing amazingly in population and power. By
a strange twist of fate, it was largely due to the efforts of one
man, and he an alien, that they set their feet upon the ways that
led to eventual empire. This man was Arus, a Nemedian priest, a
natural-born reformer. What turned his mind toward the Picts is
not certain, but this much is history--he determined to go into
the western wilderness and modify the rude ways of the heathen by
the introduction of the gentle worship of Mitra. He was not daunted
by the grisly tales of what had happened to traders and explorers
before him, and by some whim of fate he came among the people he
sought, alone and unarmed, and was not instantly speared.
The Picts had benefited by contact with Hyborian civilization,
but they had always fiercely resisted that contact. That is to say,
they had learned to work crudely in copper and tin, which were found
scantily in their country, and for which latter metal they raided
into the mountains of Zingara, or traded hides, whale's teeth, walrus
tusks and such few things as savages have to trade. They no longer
lived in caves and tree-shelters, but built tents of hides, and
crude huts, copied from those of the Bossonians. They still lived
mainly by the chase, since their wilds swarmed with game of all
sorts, and the rivers and sea with fish, but they had learned how
to plant grain, which they did sketchily, preferring to steal it
from their neighbors the Bossonians and Zingarans. They dwelt in
clans which were generally at feud with each other, and their simple
customs were blood-thirsty and utterly inexplicable to a civilized
man, such as Arus of Nemedia. They had no direct contact with the
Hyborians, since the Bossonians acted as a buffer between them.
But Arus maintained that they were capable of progress, and events
proved the truth of his assertion--though scarcely in the way he
meant.
Arus was fortunate in being thrown in with a chief of more than
usual intelligence--Gorm by name. Gorm cannot be explained, any
more than Genghis Khan, Othman, Attila, or any of those individuals,
who, born in naked lands among untutored barbarians, yet possess
the instinct for conquest and empire-building. In a sort of bastard-Bossonian,
the priest made the chief understand his purpose, and though extremely
puzzled, Gorm gave him permission to remain among his tribe unbutch-ered--a
case unique in the history of the race. Having learned the language
Arus set himself to work to eliminate the more unpleasant phases
of Pictish life--such as human sacrifice, blood-feud, and the burning
alive of captives. He harangued Gorm at length, whom he found to
be an interested, if unresponsive listener. Imagination reconstructs
the scene--the black-haired chief, in his tiger-skins and necklace
of human teeth, squatting on the dirt floor of the wattle hut, listening
intently to the eloquence of the priest, who probably sat on a carven,
skin-covered block of mahogany provided in his honor--clad in the
silken robes of a Nemedian priest, gesturing with his slender white
hands as he expounded the eternal rights and justices which were
the truths of Mitra. Doubtless he pointed with repugnance at the
rows of skulls which adorned the walls of the hut and urged Gorm
to forgive his enemies instead of putting their bleached remnants
to such use. Arus was the highest product of an innately artistic
race, refined by centuries of civilization; Gorm had behind him
a heritage of a hundred thousand years of screaming savagery--the
pad of the tiger was in his stealthy step, the grip of the gorilla
in his black-nailed hands, the fire that burns in a leopard's eyes
burned in his.
|