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(Nothing in this article is to be considered as an attempt to advance
any theory in opposition to accepted history. It is simply a fictional
background for a series of fiction-stories. When I began writing
the Conan stories a few years ago, I prepared this 'history' of
his age and the peoples of that age, in order to lend him and his
sagas a greater aspect of realness. And I found that by adhering
to the 'facts' and spirit of that history, in writing the stories,
it was easier to visualize (and therefore to present) him as a real
flesh-and-blood character rather than a ready-made product. In writing
about him and his adventures in the various kingdoms of his Age,
I have never violated the 'facts' or spirit of the 'history' here
set down, but have followed the lines of that history as closely
as the writer of actual historical-fiction follows the lines of
actual history. I have used this 'history' as a guide in all the
stories in this series that I have written.)
Of that epoch known by the Nemedian chroniclers as the Pre-Cataclysmic
Age, little is known except the latter part, and that is veiled
in the mists of legendry. Known history begins with the waning of
the Pre-Cataclysmic civilization, dominated by the kingdoms of Kamelia,
Valusia, Verulia, Grondar, Thule and Commoria. These peoples spoke
a similar language, arguing a common origin. There were other kingdoms,
equally civilized, but inhabited by different, and apparently older
races.
The barbarians of that age were the Picts, who lived on islands
far out on the western ocean; the Adanteans, who dwelt on a small
continent between the Pictish Islands and the main, or Thurian Continent;
and the Lemurians, who inhabited a chain of large islands in the
eastern hemisphere.
There were vast regions of unexplored land. The civilized kingdoms,
though enormous in extent, occupied a comparatively small portion
of the whole planet. Valusia was the western-most kingdom of the
Thurian Continent; Grondar the eastern-most. East of Grondar, whose
people were less highly cultured than those of their kindred kingdoms,
stretched a wild and barren expanse of deserts. Among the less arid
stretches of desert, in the jungles, and among the mountains, lived
scattered clans and tribes of primitive savages. Far to the south
there was a mysterious civilization, unconnected with the Thurian
culture, and apparently pre-human in its nature. On the far-eastern
shores of the Continent there lived another race, human, but mysterious
and non-Thurian, with which the Lemurians from time to time came
in contact. They apparently came from a shadowy and nameless continent
lying somewhere east of the Lemurian Islands.
The Thurian civilization was crumbling; their armies were composed
largely of barbarian mercenaries. Picts, Atlanteans and Lemurians
were their generals, their statesmen, often their kings. Of the
bickerings of the kingdoms, and the wars between Valusia and Commoria,
as well as the conquests by which the Atlanteans founded a kingdom
on the mainland, there were more legends than accurate history.
Then the Cataclysm rocked the world. Atlantis and Lemuria sank,
and the Pictish Islands were heaved up to form the mountain peaks
of a new continent. Sections of the Thurian Continent vanished under
the waves, or sinking, formed great inland lakes and seas. Volcanoes
broke forth and terrific earthquakes shook down the shining cities
of the empires. Whole nations were blotted out.
The barbarians fared a little better than the civilized races.
The inhabitants of the Pictish Islands were destroyed, but a great
colony of them, settled among the mountains of Valusia's southern
frontier, to serve as a buffer against foreign invasion, was untouched.
The Continental kingdom of the Atlanteans likewise escaped the common
ruin, and to it came thousands of their tribesmen in ships from
the sinking land. Many Lemurians escaped to the eastern coast of
the Thurian Continent, which was comparatively untouched. There
they were enslaved by the ancient race which already dwelt there,
and their history, for thousands of years, is a history of brutal
servitude.
In the western part of the Continent, changing conditions created
strange forms of plant and animal life. Thick jungles covered the
plains, great rivers cut their roads to the sea, wild mountains
were heaved up, and lakes covered the ruins of old cities in fertile
valleys. To the Continental kingdom of the Atlanteans, from sunken
areas, swarmed myriads of beasts and savages--ape-men and apes.
Forced to battle continually for their lives, they yet managed to
retain vestiges of their former state of highly advanced barbarism.
Robbed of metals and ores, they became workers in stone like their
distant ancestors, and had attained a real artistic level, when
their struggling culture came into contact with the powerful Pictish
nation. The Picts had also reverted to flint, but had advanced more
rapidly in the matter of population and war-science. They had none
of the Atlanteans' artistic nature; they were a ruder, more practical,
more prolific race. They left no pictures painted or carved on ivory,
as did their enemies, but they left remarkably efficient flint weapons
in plenty.
These stone-age kingdoms clashed, and in a series of bloody wars,
the outnumbered Atlanteans were hurled back into a state of savagery,
and the evolution of the Picts was halted. Five hundred years after
the Cataclysm the barbaric kingdoms have vanished. It is now a nation
of savages--the Picts--carrying on continual warfare with tribes
of savages--the Atlanteans. The Picts had the advantage of numbers
and unity, whereas the Atlanteans had fallen into loosely knit clans.
That was the west of that day.
In the distant east, cut off from the rest of the world by the
heaving up of gigantic mountains and the forming of a chain of vast
lakes, the Lemurians are toiling as slaves of their ancient masters.
The far south is still veiled in mystery. Untouched by the Cataclysm,
its destiny is still pre-human. Of the civilized races of the Thurian
Continent, a remnant of one of the non-Valusian nations dwells among
the low mountains of the southeast--the Zhemri. Here and there about
the world are scattered clans of apish savages, entirely ignorant
of the rise and fall of the great civilizations. But in the far
north another people are slowly coming into existence.
At the time of the Cataclysm, a band of savages, whose development
was not much above that of the Neanderthal, fled to the north to
escape destruction. They found the snow-countries inhabited only
by a species of ferocious snow-apes--huge shaggy white animals,
apparently native to that climate. These they fought and drove beyond
the Arctic circle, to perish, as the savages thought. The latter,
then, adapted themselves to their hardy new environment and throve.
After the Pictish-Atlantean wars had destroyed the beginnings of
what might have been a new culture, another, lesser cataclysm further
altered the appearance of the original continent, left a great inland
sea where the chain of lakes had been, to further separate west
from east, and the attendant earthquakes, floods and volcanoes completed
the ruin of the barbarians which their tribal wars had begun.
A thousand years after the lesser cataclysm, the western world
is seen to be a wild country of jungles and lakes and torrential
rivers. Among the forest-covered hills of the northwest exist wandering
bands of ape-men, without human speech, or the knowledge of fire
or the use of implements. They are the descendants of the Atlanteans,
sunk back into the squalling chaos of jungle-bestiality from which
ages ago their ancestors so laboriously crawled. To the southwest
dwell scattered clans of degraded, cave-dwelling savages, whose
speech is of the most primitive form, yet who still retain the name
of Picts, which has come to mean merely a term designating men--themselves,
to distinguish them from the true beasts with which they contend
for life and food. It is their only link with their former stage.
Neither the squalid Picts nor the apish Atlanteans have any contact
with other tribes or peoples.
Far to the east, the Lemurians, levelled almost to a bestial plane
themselves by the brutishness of their slavery, have risen and destroyed
their masters. They are savages stalking among the ruins of a strange
civilization. The survivors of that civilization, who have escaped
the fury of their slaves, have come westward. They fall upon that
myterious pre-human kingdom of the south and overthrow it, substituting
their own culture, modified by contact with the older one. The newer
kingdom is called Stygia, and remnants of the older nation seemed
to have survived, and even been worshipped, after the race as a
whole had been destroyed.
Here and there in the world small groups of savages are showing
signs of an upward trend; these are scattered and unclassified.
But in the north, the tribes are growing. These people are called
Hyborians, or Hybori; their god was Bori--some great chief, whom
legend made even more ancient as the king who led them into the
north, in the days of the great Cataclysm, which the tribes remember
only in distorted folklore.
They have spread over the north, and are pushing southward in leisurely
treks. So far they have not come in contact with any other races;
their wars have been with one another. Fifteen hundred years in
the north country have made them a tall, tawny-haired, grey-eyed
race, vigorous and warlike, and already exhibiting a well-defined
artistry and poetism of nature. They still live mostly by the hunt,
but the southern tribes have been raising cattle for some centuries.
There is one exception in their so far complete isolation from other
races: a wanderer into the far north returned with the news that
the supposedly deserted ice wastes were inhabited by an extensive
tribe of ape-like men, descended, he swore, from the beasts driven
out of the more habitable land by the ancestors of the Hyborians.
He urged that a large war-party be sent beyond the arctic circle
to exterminate these beasts, whom he swore were evolving into true
men. He was jeered at; a small band of adventurous young warriors
followed him into the north, but none returned.
But tribes of the Hyborians were drifting south, and as the population
increased this movement became extensive. The allowing age was an
epoch of wandering and conquest. Across the history of the world
tribes and drifts of tribes move and shift in an everchanging panorama.
Look at the world five hundred years later. Tribes of tawnyured
Hyborians have moved southward and westward, con-uenng and destroying
many of the small unclassified clans.
Absorbing the blood of conquered races, already the descendants
of the older drifts have begun to show modified racial traits, and
these mixed races are attacked fiercely by new, purer-blooded drifts,
and swept before them, as a broom sweeps debris impartially, to
become even more mixed and mingled in the tangled debris of races
and tag-ends of races.
As yet the conquerors have not come in contact with the older races.
To the southeast the descendants of the Zhemri, given impetus by
new blood resulting from admixture with some unclassified tribe,
are beginning to seek to revive some faint shadow of their ancient
culture. To the west the apish Atlanteans are beginning the long
climb upward. They have completed the cycle of existence; they have
long forgotten their former existence as men; unaware of any other
former state, they are starting the climb unhelped and unhindered
by human memories. To the south of them the Picts remain savages,
apparently defying the laws of Nature by neither progressing nor
retrogressing. Far to the south dreams the ancient mysterious kingdom
of Stygia. On its eastern borders wander clans of nomadic savages,
already known as the Sons of Shem.
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